![]() There is, I must confess, a certain shame to this admission - but Tropico 5 turned out to be pretty much what I've been looking for from a city builder these last couple of years. So here's jolly old Tropico, proudly bearing a numerical suffix which suggests a series milked to near-death, but then confidently offering me a box full of toys and giving me plenty of time and space in which to investigate them. ![]() As such, neither Banished or Sim City were ever going to be quite to my tastes, try as I might. ![]() I also don't like being restricted because a game is determined that I should do things a certain way. Now see here, I do tend to prefer the easy life and for that reason I can grumble at games which require a high degree of exactness. If it matters, I skipped Tropico 4 so can't tell you anything about how it compares to that. ![]() ![]() I've spent a big chunk of this week with it, and have now left its sun-kissed beaches and mouldering tenements to bring you the following report. Tropico 5 doesn't deviate far from the series' blueprint - real-time city-building on an initially low-tech, low-wealth Caribbean island, with you playing the role of a cartoonish dictator who's as benign or malign as you care to be, now with a revamped campaign mode and added multiplayer. ![]()
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